The Oregon based software architecture team is tasked with delivering a best-in-class software stack for Intel's integrated graphics processing units. We accomplish this by providing solutions for software performance, a thorough validation architecture and graphics driver API extensions vetted through standards bodies and external software partners. Our goal is to drive the vision for tools and higher-level software to provide a best-in-class developer and end user experience on Intel CPU and GPU products.
Pursuing a MS of Science, in Computer Science or equivalent.
Completed a course in either Computer Organization or Computer Architecture
Experience with 3D graphical programming demonstrated thru class-work, work-experience, or personal projects
Knowledge of GPU architecture
Completed a 3D graphics course
Intel Architecture, Graphics, and Software (IAGS) brings Intel's technical strategy to life. We have embraced the new reality of competing at a product and solution level—not just a transistor one. We take pride in reshaping the status quo and thinking exponentially to achieve what's never been done before. We've also built a culture of continuous learning and persistent leadership that provides opportunities to practice until perfection and filter ambitious ideas into execution.
All qualified applicants will receive consideration for employment without regard to race, color, religion, religious creed, sex, national origin, ancestry, age, physical or mental disability, medical condition, genetic information, military and veteran status, marital status, pregnancy, gender, gender expression, gender identity, sexual orientation, or any other characteristic protected by local law, regulation, or ordinance....